Roblox Api Terrain
In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017.
Roblox api terrain. Additionally the region3 must be aligned to the terrain materials grid ie. Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material. A terrainregion is a snapshot of terrain retrieved from the copyregion method. After 5 seconds it will paste the terrain back.
At varying values of the noise the material of the ground and altitude will be different. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell. Terrain lets you create dynamically morphable environments with little to no lag. Create a deep copy of a roblox instance and descendants where archivable true.
The components of the region3s minimum and maximum. Dimensions must exactly match the size of the target region in voxels. Terrain now receives normal mapping and water reflects and refracts and is now transparent. Essentially it is a find and replace operation on terrain materials.
I used five layers of perlin noise mathnoise which is a function in roblox studio. The id of the place. Items from 7 are increased even further. The following code will copy the whole terrain and clear it.
The id of the asset. Robloxs visual feature set is now more complete at this level. Originally it used a preset of meshes to render its terrain. 3d array of voxel occupancies number between 0 and 1.
When calling this method the resolution parameter must be exactly 4. Int optionalthe page to retrieve. The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011.